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Instead of Link saving the world from an impending doom, the protagonist is simply one of multiple island inhabitants who adore the songstress Marin. Link’s Awakening takes a different approach.

This approach creates opportunities for isolated side quests and secrets but does little to build or change a character’s personality throughout the game. Instead of dialogue options that showcase NPC interactions with each other, NPCs focus on personally connecting with Link. A Link to the Past’s dialogue options rarely change throughout the entire game, which forces Link to be the common thread among the world’s NPCs. Quirky and charming NPC interactions are a staple of the Zelda franchise, but each installment has its own unique approach to NPC development. But will fans of a Link to the Past also enjoy the Link’s Awakening remake? While similarities between the two games abound, there are seven notable differences that could sway players. Recently part of Nintendo’s online service, a Link to the Past remains a fan favorite. However, Link’s Awakening is a compact, 2D experience centered around pacing and charm.Ī more appropriate comparison for Link’s Awakening is the 1992 chapter in the Zelda franchise, a Link to the Past. Breath of the Wild is a 3D, open-world game that emphasizes curiosity and exploration. Although a handful of similarities exist between the two installments, Link’s Awakening has little in common with the 2017 Game-of-the-Year winner. The comparison of Link’s Awakening to Breath of the Wild continues to revolve around a $59.99 price tag. Fire Emblem Three Houses – Battle Mechanics.Fire Emblem Three Houses – Calendar Choices.Fire Emblem Three Houses – Garreg Monastery.Nintendo Stock Drop – Learning from Sony’s Struggle.
