


Serious Sam 3: BFE, despite featuring an improved visual engine and something actually approaching a significant plot, continues that trend, and while some very mild concessions are made to bring the game into the modern era, the game is unapologetically about killing millions of dudes with lots of weapons and almost nothing else.
SERIOUS SAM 3 BFE CANNON SERIES
The Serious Sam series may have started off before Halo mechanics were the de facto way to make a first person shooter anymore, but the series has long maintained its affectionate throwback implementation of “give the player lots of guns and millions of dudes to mow down” like a badge of honor, and it’s hard not to like that.

You can crossbreed these concepts, of course, but for every Rage (combination affectionate throwback and experimental variant) you’re just as likely to get a Duke Nukem Forever (various combinations of all three), so you’ll find that the best games stick to one basic concept and run with it. When a developer is approaching the idea of creating a first person shooter, at this point, they basically have three paths they can potentially go down: the bog-standard first person shooter ( Call of Duty, Halo), the experimental variant ( Bulletstorm, Borderlands), or the affectionate throwback ( Painkiller, Left 4 Dead).
